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Left 4 Dead 2 is one of my favourite games. Fast action, lots of enemies, great characters and OMG GUYS IT’S GAME ABOUT ZOMBIES! Ihmo sequel have worse climat than first Left 4 Dead but however added many things that improve gameplay. And we know that gameplay is the most important (it’s what games are all about right?), so we can forgive you Valve. But still there is plenty of things that can be added or fixed (as always, which is good and bad thing at the same time c:), so take a sit (if you haven’t already) and enjoy reading.

MOAR LOVE 4 DEAD

Why it isn’t in game?

Sometimes when you play with random people its hard to communitace even if you have microphone. That is so because of two reasons: they don’t understand you lagunage or/and they type of players which totally ignore chat (also l4d is waaaay too fast game to use chat). So imo there should be added one more feature. If we look at some interesting item and we use “Look!” voice command, teammates, which can take this item, could see hint with arrow where this item exactly is. It works like hints for new players. This feature can be turned off, of course.

Also why we can’t exchange our weapons and other items? There should be option to give our currently held weapon/item to our teammate if he haven’t any or to swap our items if he already have something. So I can give my friend my sniper rifle if I suck at it. This would greatly affect medkit usage. So healing teammate should be shortened or self healing should extended. And maybe giving/swaping items should take some time (like healing). This would create the possibility to choose between faster but more risky healing (2 players can’t move) or longer but more safely (only one player can’t move).

Another stupid thing is that we can’t refuse being the Tank. If I know that I will fuck things up I should have opportunity prevent that.

Crawling zombies. I loved these in HL2, why we can’t have them in L4D?

Common zombies have great gore effects, however special infected don’t have them. Why not? And also we need more versions of special infected, so we can enjoy killing female hunters too (however allowing her to kill us could be more enjoyable).

Playing over and over the same campaigns can get boring. Why not give us opportunity to play random maps form every campaign instead of playing one entire campaign? It could be more interesting and we could expierence more often cool maps from less played campaigns. I bet there is some players that doesn’t like a whole campaign but they could enjoy one part of it.

As special infected we should be able to see our Hp even if we beating survivors as hunter, smoker, charger and jockey. I don’t understand why we can’t see it then.

There was update which changed colour of glow of survivors depending on their speed for special infected. These new colours should be added to survivors’s HUD as well.

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Less exclusives

First of all, L4D2 have more content than it have at the start. But some of the new stuff are campaign-exclusive. It’s bad because these new feature are great but we are forced to play on new maps to use them. There should be less campaign-exclusive content so we can enjoy every uncommon common zombies in any campaign, however zombies not made for the campaign are rarer especially Fallen Survivor (btw it would be good to add script that would spawn it instead of medkit or pills when survivors are at low HP). Also it would be fun to use Explosive Barrels and Foot Lockers in other campaigns too (especially these second). And most dumb thing now, why we can’t use new weapons? Add M60 (I know that some L4D1 maps have it but the rest doesn’t have it) and Golf Club to other maps as well!

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New special infected

Wow this is really game changing thing. I’m sure that such won’t happen right now now but if there will be new game form L4D series it could be fun.

Poisoner

Vomits poison which cause survivors to have “black&white screen” for short period of time

Comment: It’s just boomer with new powerful vomit (lol it sounds weird). It will be great with normal boomer and his horde or with other special infected. His vomit color could be red.

Gooker

Shoots goo which slows down survivors

Comment: Diferent version of Spitter. Goo works similar to Spitter’s saliva but instead of dealing damage it slows down. It have diferent colour and instead of sizzle it’s bubbles. However his/her goo isn’t so big as Spitter’s saliva, although it can shoot 3 times with small delay.

——

 More uncommon common

Uncommon common zombies are amazing! There should be more of these, we have to have something to shoot at. Normal zombies become boring as fast as they die (heh). However most of these new zombies shouldn’t interest in attacking fallen survivors (just like bot Tank).

Half-Infected Smoker

Emitting a cloud of smoke when killed

Comment: Little brother of normal infected zombie. Could be effective in large groups (we have to have new campaign with this moment!). Killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause explode.

Exploder

Explodes on kill dealing damage to surviors

Comment: Something what boomer supposed to be (with the difference that you can’t control uncommon common). However this version could be useful for surviovrs too, because they can use them to push (and maybe kill) nearby zombies. Also killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause explode.

Mud Boomer

Explodes with mud on kill

Comment: This one is mix of Mud Men an Boomer. This one would cover whole screen with mud when survivor kill it near himself. Killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause explode.

Half-Infected Spitter

Drops Spitter’s saliva on kill

Comment: Another little version of normal infected zombie. This one could make survivors to don’t stick in corners too. Killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause “spill” of the saliva.

Half-Infected Gooker

Drops goo on kill

Comment: Another small version of infected zombie. Killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause “spill” of the goo.

Screamer

Screams on any hit he takes, which causes survivors to short deafness

Comment: Yes already use for this zombie! It won’t deaf you if you kill him form suitable distance (his scream have a little bigger range than boomer’s explode effect). If you kill him with normal gun he won’t scream but if you only shot him nad not kill him he will deaf you (hitting him with buttstock is safe though). Also any melee kill (unless it was decapitation) will make him scream too. So stay away from him!

Half-Infected Boomber

Explodes with vomit on kill

Comment: Propably op and it wouldn’t appear on versus but we like challenges right? And as always killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause explode.

Half-Infected Poisoner

Explodes with poison on kill

Comment: This one could be even more op and again I’m not sure if it should appear on versus mode. Killing this zombie with buttstock or with Nightstick (and other melee weapon which doesn’t make open wounds) won’t cause explode.

More types of fallen survivors

These new variants are able to drop not only medkits, pills, pipebombs and molotovs upon their death

Common: Because why not. Weapons, melee weapons, canes, bile bombs, ammunition etc. needs some love as well.

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Seek and ye shall find

I really like secrets in games. L4D is rewarding for searching for items but imo it should rewarding it even more, so people would be encouraged to look for new tracks. Also we need some new rewards that means some new items!

New items

Bored of finding old stuff? Here some new:

  • Ammo Packs (works as Fire Bullets and Explosive Ammunition but if deployed it creates normal Ammunition piles which can be use once per survivor)
  • Fixed Weapons Kit (takes medkit slot, allows you to set Minigun or Heavy Machine Gun whenever you want, however these versions have limited ammo but you can refill it with Ammo Pack [takes one pack to fully refill ammo]. Also zombies can destroy it, Tank can do it with one hit).
  • Bile Can (mix of Bile bomb and Gas can, when you shoot it, it spreads Boomer bile which attracts zombies to one place)
  • Syrup (Takes Pills slot. On use heals for 25hp and gives one more life if you have black and white screen. HP gained form syrup fades over time)
  • Already set up Fire Bullets / Explosive Ammunition (because not always we want to drop our medkit just for picking it up again but if it’s already set up we can always grab it)
  • Pills piles (Someting like Ammunition piles but instead of ammo it gives hp also same reason as above)

New foot lockers

Foot Lockers are cool thing and now they are even more cool. It is so because they can be found as reward for seekers in every campaign and we have new types of Foot Lockers. Now they can contain too:

  • Ammunition (you can even refill chanisaw, m60 and greanade launcher too)
  • Fire bullets/Explosive Ammunition (not equipable like medkit, only consumable like normal ammo)
  • Weapons
  • Fireworks/Gas Cans/Propane tanks/Oxygen tanks
  • Gnome Chompski (1% of chance finding him)

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Too weak?

I remeber that when I played campaign on advanced difficulty with my friends, first time when we met Tank we were totally disappointed how easy to beat he was. And when we turn it to expert it was too hard to do anything (my friends aren’t such pro unfortunately) so we can’t met any Tank. Also I feel that witch is too weak as well. All you have to do is have a shotgun… Imo you guys could rethink these nerfs (at least on campaign mode) and difficulty levels.

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This would make sequel

Title sounds promising, isn’t it? L4D is all about replayability since you have to play the same maps over and over. So I thought that L4D could use from more random maps. L4D2 have make step in this way but unfortunately did not go far. I will I explain my ideas on these high quality pictures:

Mirroring and reversing

By this simple “systems” we now have four maps instead of one. Nice but we can do more.

Rotating

This feature would work well on maps with plenty of closed spaces. However it could work well on others too. I know that you are fascinated but hold on, it is not end yet:

Local mirroring

This one would mix the most. With previous ideas, day cycle, more weather types (not only rain, maybe fog?) and extended version of L4D2 “dynamic maps” we would have large amount of map variants. These features would make maps more unpredictable and thus more replayable and less boring. Of course this would impose a way of mapping but imo it would be extremely profitable.

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3 Comments

  1. I find this post extremely true.

  2. “Already set up Fire Bullets / Explosive Ammunition (because not always we want to drop our medkit just for picking it up again but if it’s already set up we can always grab it)”
    That takes the point out of the pack to begin with. Making new special infected, that do basically the same thing as the current ones, is an awful idea. They should make a more diverse group. Are-tard

    • Thanks for posting! Yes you are right but it’s how I wanted to make this item fast award for “seekers”. Idea with new special infected is like unlocks in TF2. Not exacly new class but it still have diferent pros and cons in other situations which makes game more interesting. And sure I’d like L4D to have completely new infected too but for now I don’t have any good ideas.


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