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New weapons bring to TF2 really cool thing. Customizable gameplay. Modern games seems to moving in this direction too (what is not surprising, because its always better to have to choose from). Sadly in TF2 passive stats, which relate to the player, are bind to weapons and by what we have so many melee weapons. Perks would free us from melee weapons, make gameplay even more customizable, make more tactics and unique sets.

PERKS

Main assumptions

  • We have new slots for perks
  • Perks can be crafted (there would be new slot token) and also they can be dropped
  • Some perks are class exclusive and some perks are gamemode exclusive
  • Some perks would replace some weapons or sets effects

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Primary perks

Health booster v1

Payload perk

+100 faster healing speed from bombcart

Lack of ammunition and metal supply

Comment: It is good when we have medic and we don’t have problem with amunition. Also spy’s watches can’t be recharged by carts with this perk. “+100 faster healing speed” means that it will heal like lvl3 dispenser (20hp/s).

Health booster v2

Payload perk

Bombcart can overheal

Lack of ammunition and metal supply

Comment: It is good when we don’t have medic and we don’t have problem with amunition. Also spy’s watches can’t be recharged by carts with this perk.

Damage booster

Payload perk

If user is pushing cart for more than 6 seconds he gets minicrits

Lack of health, ammunition and metal supply

Comment: It is good when we have medic and we don’t have problem with amunition but want to hurt our enemies harder. Also spy’s watches can’t be recharged by carts with this perk. Minicrit boost continues until you go away from cart.

Pills here!

Primary perk

+50% health from packs on wearer

-75% health from healers on wearer

Comment: Stats teaken from Back Scratcher but imo they could work for every class.

——

Secondary Perks

Killer’s medkit

Scout secondary perk

On kill: A small health pack is dropped

25% explosive damage vulnerability on wearer

Comment: Just simple stats transfer form Candy Cane to new perk so we can have more unique sets.

Triple Jumper

Scout secondary perk

Grants Triple Jump: The third jump deals 10 damage when used

+10% bullet damage vulnerability on wearer

Comment: Again simple stats transfer, however this time with diferent drawback.

Double capper

Soldier and Demoman secondary perk

+1 capture rate on wearer

+10% bullet damage vulnerability on wearer

Comment: Guess what?  You are right, the transfer! Also maybe this unlock would work with other classes too?

Speed booster

Pyro secondary perk

+10% faster move speed on wearer

+10% bullet damage vulnerability on wearer

Comment: Stats teaken from Gas Jockey’s Gear set.

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