Game about cleaning. Not convinced yet? So what about a game about cleaning after alien massacre? As ridiculous as it sounds, cleaning can be fun! If you still not feeling it this game is not for you. But if you do, then this game could steal some precious time from you. It stole from me for sure. So I decided that I will give it even more writing this post in which I will provide some feedback and do some brainstorming about features I would like too see in this game. It is an early access game after all (I do those kind of post to other games not necessarily in beta/afla/EA/whatever you call it state so I still would write it even if it come out) . But even for a game in early state of development it still provides fun not only for those with obsessive-compulsive disorder.
Serious Sam franchise is probably my favorite. I love it for great coop, ingenious enemies, hard to find secrets, catchy music and simple but not so easy gameplay. Although while all these games have all these cool things, they all also have the same major errors. It is very strange since we already have 4 serious games (7 if you count Xbox and HD versions). I hope this post will help make future sequels even more serious.
Left 4 Dead 2 is one of my favourite games. Fast action, lots of enemies, great characters and OMG GUYS IT’S GAME ABOUT ZOMBIES! Ihmo sequel have worse climat than first Left 4 Dead but however added many things that improve gameplay. And we know that gameplay is the most important (it’s what games are all about right?), so we can forgive you Valve. But still there is plenty of things that can be added or fixed (as always, which is good and bad thing at the same time c:), so take a sit (if you haven’t already) and enjoy reading.
New weapons bring to TF2 really cool thing. Customizable gameplay. Modern games seems to moving in this direction too (what is not surprising, because its always better to have to choose from). Sadly in TF2 passive stats, which relate to the player, are bind to weapons and by what we have so many melee weapons. Perks would free us from melee weapons, make gameplay even more customizable, make more tactics and unique sets.
New secondary medic’s unlock (Quick-Fix), unlike Kritzkierg, not only changed Über effect but also healing mechanic. But what if medic likes this new healing method but he doesn’t like it’s Über effect? We could give medics opportunity to make their medigun more customizable. So they can have faster healing without overheal but with Kritzkierg’s Über effect for example.
Crafting is fun. We have it in Team Fortress 2, but we aren’t rewarded by using it. Why? Because it’s hard to craft any specific item cause of lack of blueprints (we even can’t craft some items!). Also they often are too much luck-based. We should have possibility to craft almost all items and make more specific crafts (for higher price of course).
Unlocks form Valve have showed that Team Fortress 2 have missing weapons (If they have added bow why no add crossbow? Why isn’t there Feign Death with Motion Sensitive watch?). Also I have seen some good weapons in others games that could work in TF2 (of course small or major changes are needed). And some of following ideas were inspired by my ingame experience or by ideas of other players. No matter where the idea come from, imo these weapons could be fun in TF2.
Now you can see that some items are just upgrate, comparing to orginal weapons, or are just useless. UNLOCKS WERE TO BE ALTERNATIVES. All orginal weapons were good. Now some of them, comparing to new, are not.
Hi its my first ever blog. I decided to create it because I want to share with you my ideas about Team Fortress 2. Also I like to write these kind of stuff.
Maybe in the future i will add something else like: reviews of games, my works or other random stuff.
By the way, I realize that my English is not perfect ;).